Partially funded by the Utrecht University Research Impulse
Educational and Learning Sciences.
May 24, 2013, 13:15 - 18:00
Universiteit Utrecht, BBL 001, http://www.cs.uu.nl/docs/reach/
Please register (for free) with Johan Jeuring (J.T.Jeuring@uu.nl).
13:15 - 13:30 Johan Jeuring: Introduction
13:30 - 14:15 Susanne Narciss (Dresden, Psychology of learning):
Why does feedback not always help students to make progress in
mathematics exercises?
Analysing the conditions and effects of feedback on the basis of
the Interactive Tutoring Feedback Model.
This presentation uses the interactive tutoring feedback model
(ITF-model; Narciss, 2006; 2008; 2013) as a theoretical basis for
examining the conditions and effects of tutoring feedback
strategies for mathematics exercises. The ITF-model conceptualizes
formative tutoring feedback as a multidimensional instructional
activity that aims at contributing to the regulation of a learning
process in order to help learners acquire or improve the
competencies needed to master learning tasks. It integrates
findings from systems theory with recommendations of prior research
on interactive instruction and elaborated feedback, on task
analyses, on error analyses, and on tutoring techniques. The talk
describes how this multi-dimensional view of formative tutoring
feedback has been applied in several studies to the design and
evaluation of tutoring feedback strategies for mathematic exercises
(e.g., Narciss, & Huth, 2006; Narciss, Schnaubert, Andres,
Eichelmann, Goguadze, & Sosnovsky, 2013). Using the findings of
these studies, implications for further research and instructional
design will be discussed.
14:15 - 15:00 Christof van Nimwegen (Information and Computing
Sciences, Utrecht University): The number sense game
This study focuses on a serious game as a tool to enhance the
development of number sense in 5-year old kindergarten children.
The main goal of the game is to enhance the mapping between
symbolic and non-symbolic skills. In the game, children are
triggered to make connections between these various representations
of numbers. Both educational goals and game play are balanced to
engage players and achieve an effective learning outcome. The game
is presented on Android tablets, and a pilot in 6 kindergartens in
the Netherlands has just been finished.
15:00 - 15:15 Break
15:15 - 16:00 Peter Boon (Freudenthal Institute, Utrecht
University): Authorable learning activities with feedback in the
DME (Digital Mathematics Environment)
The DME is an online learning environment for mathematics, designed
for integrating a wide range of approaches that support student
learning. Many systems focus on just a limited part of the learning
process, while learning always involves a wide range of activities
like instruction, explorative activities, exercises, self tests
etc. Within the DME we try to acknowledge the differences of these
activities but also blur the boundaries and combine them. The DME
offers an authoring tool for educational designers that allows them
to use for example advanced feedback services for step by step
solutions, but with the possibility to fine-tune these features,
authoring the feedback or hint information, timing etc. Moreover,
these kinds of more structured support can be integrated with
explorative activities that offers more implicit feedback, for
example by showing consequences of chosen actions and strategies.
16:00 - 16:45 Eric Andres (CelTec, DFKI, Saarbrücken): Towards
fine-grained diagnostics of learner input in mathematical exercises
We describe an exercise editor for mathematical problem-solving,
STEPS, which is integrated in the intelligent learning environment
ActiveMath. To overcome limitations of existing methodologies, the
editor allows learners to construct a step-by-step solution without
following a predefined path. ActiveMath records fine-grained logs
of student's actions in this interface. We present initial results
of analyses conducted on a dataset generated by 135 6-th and 7-th
graders using STEPS to solve fraction addition problems.
Implications of these findings on future research will be
explored.
16:45 - drinks